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   » » Wiki: Fantasy Trope
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A fantasy trope is a specific type of literary trope (recurring theme) that occurs in . , plot, and characterization have many common conventions, many of them having ultimately originated in and . J. R. R. Tolkien's legendarium (and in particular, The Lord of the Rings) for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés).


Good vs. Evil
The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in The Lord of the Rings, but many of those who followed him use the conflict as a , and often do not distinguish the sides by their behavior. In some works, most notably in sword and sorcery, evil is not opposed by the unambiguously good but by the morally unreliable.


Hero
Heroic characters are a mainstay of fantasy, particularly and sword and sorcery. Such characters are capable of more than ordinary behavior, physically, morally, or both. Sometimes they might have to grow into the role ordained for them. This may take the form of maturation, which is often through .

Many are, unknown to themselves, of . Even in so fanciful a tale as Through the Looking-Glass, Alice is made a queen in the end; this can serve as a symbolic recognition of the hero's inner worth. Commonly, these tales revolve around the maltreated hero coming into his or her own. This can reflect a wish-fulfillment dream, or symbolically embody a profound transformation.


Dark Lord
The forces of evil are often personified in a "Dark Lord". Besides possessing vast magical abilities, a Dark Lord often controls great armies and can be portrayed as possessing devil-like qualities. A Dark Lord is usually depicted as the ultimate personification of evil.

+ Notable Dark Lords
The Lord of the Rings
archenemy of Conan the Barbarian
The Wheel of Time
The Dark Crystal
the Devil May Cry video game series
the series
Masters of the Universe
The Chronicles of Prydain
Soulcalibur
The Legend of Zelda
Final Fantasy V
The Inheritance Cycle
"His Dark Materials"

The villain of the video game is also literally called Dark Lord.

In the Lone Wolf , the Dark Lords are a race of powerful evil beings. The protagonists of the Overlord video game franchise are classic Dark Lords in the vein of Sauron. The Dark Lord is usually seen as unmarried, though there has been the occasion when one has attempted to claim a bride.


Quest
Quests, an immemorial trope in literature, are common in fantasy. They can be anything from a quest to locate the necessary to save the world, to an internal quest of .


Magic
In fantasy, magic often has an overwhelming presence, although its precise nature is delineated in the book in which it appears. It can appear in a (as in The Lord of the Rings or ), or in a fantasy land that is part of reality but insulated from the mundane lands (as in ), or as a hidden element in real life (as in The Dresden Files).

A common trope is that magical ability is innate and rare. As such, magic-wielding people are common figures in fantasy. Another feature is the magic item, which can endow characters with magical abilities or enhance the abilities of the innately powerful. Among the most common are and .

Self-fulfilling prophecies are amongst the most common forms of magic because they are an often used . Often the effort undertaken to avert them brings them about, thus driving the story. It is very rare for a prophecy in a fantasy to be false, although usually, their significance is only clear with hindsight. Quibbles can undermine the clearest appearing prophecies.

In The Lord of the Rings, J. R. R. Tolkien minimized the use of the word 'magic'; beings who use such abilities tend to be confused when they are described this way by others.

stories often make use of scientifically implausible powers similar to magic, such as .

(2025). 9781780337043, Constable & Robinson.
However, unlike true works, these powers are used in a manner with no examination of their effects on society, only to create more spectacular effects than science fiction alone can provide. An example of this is the use of by the in the franchise.
(2025). 9781903446461, School Library Association.


Medievalism
Many fantasy creatures are inspired by European folklore and the romances of medieval Europe. and are among the most popular creatures. Other monsters, such as , giants, and also appear. Races of intelligent beings such as , dwarves, and often draw their history from medieval or pre-Christian roots. Characteristics of the hero and heroine also frequently draw on these sources as well.

This trope is also very important in the setting of many of these fantasies. Writers from the beginnings of the fantasy genre, such as in The Well at the World's End and in The King of Elfland's Daughter, set their tales in clearly derived from medieval sources; though often filtered through . J. R. R. Tolkien set the type even more clearly for , which is normally based in such a "pseudo-medieval" setting. Other fantasy writers have emulated him, and and have also taken up this tradition.

The full width of the medieval era is seldom drawn upon. Governments, for instance, tend to be feudalistic, corrupt empires despite the greater variety of the actual Middle Ages. Settings also tend to be medieval in economy, with many fantasy worlds disproportionately .

These settings are typical of and, to a lesser extent, of sword and sorcery — which contains more urban settings — than of fantasy in general; the preponderance of epic fantasy in the genre has made them fantasy commonplaces. They are less typical of contemporary fantasy, especially .


Ancient world
A less common inspiration is the . A famous example is the (the fictional world of Conan the Barbarian), which features analogues of , , and the , among others. Three notable recent series with such settings are: Bartimaeus by , Percy Jackson & the Olympians and The Heroes of Olympus by .


Races and species
Many fantasy stories and worlds refer to their main creatures as races, rather than , in order to distinguish them from non-sapient creatures. J. R. R. Tolkien popularized the usage of the term in this context, in his legendarium (and particularly in The Lord of the Rings), and the use of in the Dungeons & Dragons role-playing games further spread the label. Many fantasy and science fiction settings now use the terms race and species interchangeably, such as the World of Warcraft computer game.

In role-playing games, "race" typically refers to any sapient species usable as a . Older editions of Dungeons & Dragons called the primary non-human player races (dwarf, elf, gnome, , and half-elf, half-orc) "demi-humans." Later games such as use the term "metahuman," and define these humanoid races as subdivisions of .


See also


Sources


External links
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